🧠 Introduction
Dealing with the Unity 2022.3 Oculus Link constant hourglass Windows 11 issue can be maddening. You plug in your headset, launch Unity, hit play, and boom—there’s that spinning hourglass. Forever. Whether you’re developing a VR game or testing a prototype, this bug is a productivity killer. But don’t worry, you’re not alone—and we’ve got you covered. This guide will help you troubleshoot and fix the constant hourglass issue so you can get back to building in VR.
🔍 Understanding the Problem
So what exactly is the constant hourglass?
It’s that floating spinning icon in your Oculus headset, showing that it’s “thinking” or “loading,” but it never stops. You can hear Unity running, but you can’t see it. This typically happens when using Oculus Link with Unity 2022.3 on Windows 11. The system fails to correctly pass the rendering from Unity to the headset. It’s a handshake issue between software, drivers, and hardware.
🛠️ System Requirements Checklist
Before diving deeper, let’s confirm your system isn’t the root cause.
✅ Minimum Requirements
- Windows 11 (64-bit)
- Intel i5-4590 / AMD Ryzen 5 1500X or better
- 8GB RAM or more
- NVIDIA GTX 1060 / AMD RX 480 or better
- USB 3.0 port
✅ Recommended for Unity VR
- Unity 2022.3 LTS
- Oculus Desktop App (latest version)
- Oculus Quest 2 or Meta Quest Pro
- Stable USB-C to USB-A 3.0 cable (or Oculus Link cable)
🔧 Initial Troubleshooting Steps
Start with the basics. It’s surprising how often this fixes things.
- Restart Unity and Oculus Software
- Reconnect the USB Link cable
- Try different USB ports (preferably USB 3.0)
- Turn off and on Oculus Link from headset
⬆️ Software and Driver Updates
Outdated software equals trouble.
- Update Unity 2022.3 through Unity Hub
- Make sure Oculus App is on the latest version
- GPU Drivers must be up to date (check NVIDIA/AMD website)
- Install all pending Windows 11 Updates
⚙️ Oculus Link Settings Optimization
Inside the Oculus PC app:
- Set the active runtime to Oculus or OpenXR depending on your project
- Use Oculus Debug Tool to disable ASW (Asynchronous Spacewarp)
- Increase pixel density only if you’re not getting lags
🔩 Unity 2022.3 Configuration Tips
Unity’s settings can make or break your experience.
XR Plugin Management
- Enable XR Plugin Management under Project Settings
- Install and enable Oculus XR Plugin
- Set Oculus as your default OpenXR runtime
Player Settings
- Check Virtual Reality Supported is enabled
- Target platform: PC, Mac & Linux Standalone
- Use DX11, not DX12 (better compatibility)
🪟 Windows 11-Specific Fixes
Windows 11 has new layers of optimization and conflict.
- Disable Game Mode
- Turn off Hardware-Accelerated GPU Scheduling
- Set Unity.exe and OVRServer_x64.exe to run in compatibility mode for Windows 10
🔌 USB Port & Cable Solutions
Oculus Link needs serious bandwidth.
- Use USB 3.0+ only
- Avoid front-panel USB ports
- Use the official Oculus Link Cable or a high-quality Anker/Belkin cable
- Test with Oculus’ built-in USB test tool
🚫 Disabling Conflicting Background Applications
Some background processes ruin the Link connection.
- Disable overlays: Discord, Steam, GeForce Experience
- Close antivirus/firewall tools temporarily
- Pause any RGB software like iCUE or Razer Synapse
🛠️ Oculus Debug Tool and Logs
This hidden gem helps a lot.
- Found in: C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool.exe
- Disable ASW
- Monitor frame timing
- Use logs from: %AppData%\Local\Oculus
🔁 Reinstalling or Repairing Oculus Software
Sometimes, things are just broken deep down.
- Uninstall Oculus software completely
- Reboot system
- Reinstall the latest version from the Oculus website
- Run setup as administrator
🔄 Using Alternative XR Plugins
Unity allows plugin flexibility.
- Try using OpenXR instead of Oculus runtime
- Use Mock HMD for testing basic scenes
- Consider downgrading the Oculus XR plugin temporarily
👨💻 Community Fixes and Forums
The best fixes often come from real users.
- Oculus Developer Forums
- Reddit r/OculusQuest and r/Unity3D
- GitHub issues under Unity XR plugins
🧯 When Nothing Else Works
Still stuck? Time for last resorts.
- Try Oculus Air Link for wireless testing
- Create a new Unity project from scratch to test XR config
- Temporarily downgrade Unity to 2021 LTS if your project allows
🎯 Conclusion
The Unity 2022.3 Oculus Link constant hourglass Windows 11 issue is annoying, no doubt. But with the right steps—starting from basic reboots to deep Oculus configuration—you can beat it. Whether you’re a VR dev or just experimenting, now you’ve got the tools to solve this. Don’t let a spinning hourglass stand between you and your creative vision.
❓ FAQs
Q1: Why does my Oculus Link show an hourglass in Unity 2022.3?
This happens due to improper runtime configurations, USB issues, or Unity settings that block rendering to the headset.
Q2: Can I fix the hourglass issue by downgrading Unity?
Yes, some users have fixed it by moving to Unity 2021 LTS or a more stable XR plugin version.
Q3: Does Air Link have the same issue?
Air Link often bypasses the issue, though it may introduce different performance challenges.
Q4: What is the best Oculus runtime for Unity 2022.3?
The Oculus runtime or OpenXR—depending on your XR plugin setup—works best. Test both to see which fits your pipeline.
Q5: Will Meta release a fix for this?
It’s possible. Keep your Oculus software and Unity tools updated, and monitor official forums for patches.